Metrognome Support Page

Metrognome

Whimsical 3D Metronome — App Support & Info

Metrognome is a cozy 3D rhythm utility where colorful garden gnomes stand in a peaceful mushroom grove and bounce dynamically to your chosen beat. This page provides official support, answers to common questions, and developer contact details.

Metrognome 3D Grove Screen

Troubleshooting & Support

If you have any questions, feedback, or need troubleshooting assistance, please read the FAQ below or reach out to our support channel.

Get Customer & Technical Support

For support inquiries, bug reports, feature requests, or questions regarding the Metrognome app, please send an email to our support team. We aim to review and respond to all support emails within 2 to 3 business days.

Official Support Emaildev@codelintner.com

Frequently Asked Questions

How do I start and stop the metronome?

Use the prominent Play/Pause buttons in the control panel at the bottom of the screen. When the metronome is active, the gnomes will begin bouncing to the beats.

How do I change the time signature?

Metrognome supports multiple time signatures including 2/4, 3/4, 4/4, 5/4, 6/8, and 7/8. Select your desired time signature from the dropdown in the control panel, and the row of gnomes will instantly update to match the number of beats in a measure (e.g. 5 gnomes for 5/4).

Why is the opossum not moving?

The opossum wanders around the grove only while the metronome is playing. If the metronome is paused or stopped, the opossum remains stationary.

What is the Privacy Policy for Metrognome?

We collect no personal data. Metrognome operates entirely locally on your device and does not require an account, ads, or tracking. Anonymized crash telemetry may be shared via Apple App Store services if you have opted in.

Application Architecture Overview

A quick technical breakdown of what makes Metrognome work.

Procedural Audio Synth

Rather than loading pre-recorded `.wav` samples, Metrognome builds sound waves in memory using Godot's raw audio generators. Sound decays exponentially to produce clean clicks, woody blocks, or electronic beeps dynamically.

Visual Beat Mapping

One garden gnome is instantiated for each beat in the measure. On the downbeat or accented beats, the corresponding gnome performs a high vertical arc bounce, giving you clear visual queues alongside the auditory tick.

Animated Environment

Mushrooms are arranged procedurally using clearance constraints so they never block the camera. A curious opossum wanders the grove following a randomized curvy path, and frogs look on, creating a cozy environment.

Technical Specifications

Metrognome was built using **Godot 4.6** and written entirely in **GDScript**. The project demonstrates modular, object-oriented scripting for procedural layouts and math-driven animations, as well as direct memory manipulation for sound frame population.

EngineGodot 4.6
LanguageGDScript
PlatformsWeb, PC, Android
LicenseMIT

Privacy & Support Guidelines

Our apps contain no ads or tracking. View terms and get email support.

About & Support Policy